YMAP & YBN Mover v2.0.4.5

YMAP & YBN Mover v2.0.4.5

This tool was created for the purpose of moving maps. I noticed that a lot of custom maps were put in the same spot, so I made this to make it easier to move them. Yes this is a newer and MUCH better version of my old Ymap Tools I made a long long time ago that every was chasing me for.

Extract ALL the files in the .rar to their own folder and run the exe

So it’s very simple to use, press file select either your file(s) or folder(s) and it will put your ymaps and ybns in the list. Specify an offset down the bottom right. Yes that’s right an offset, not a new location. So people who can’t work you get where you want to move the map to and subtract the current position. Then you press start, it’ll process the files and then it’s done!

Huge shoutout to dexyfex and Codewalker, if it wasn’t for him none of this would be possible. This program utilises Codewalker.Core.

Added a ‘Backup Files’ option to the Edit Menu. This will save an original copy of the file with ‘.old’ appended to it
Updated Codewalker.Core so when saving ybns it automatically recalculates poly edge counts. (This was a general gims exporter issue from older versions)

Added some forms for the future (Legacy Tools)
Added a Calculate Vector Differences tool in the Edit menu

Added an online update/version checker. Will prompt you to update when running an old version

Fixed tab indexing on component
Hey look YBNs actually move now!

Removed some debugging code accidentally left over

Fixed missing the GeometryCentre when moving YBNs

Fixed an issue with European locales using commas instead of decimal places when parsing floating point numbers

Fixed an issue with calculating extents

Fix some text case
Changed adding files into a thread
Added timer functions to adding files and processing
Added a cancel button

Credits: Smallo
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Useful Information:
- How to install Grand Theft Auto 5 Mods
- Grand Theft Auto 5 System Requirements
- Grand Theft Auto 5 News

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